"To throw bombs from an airplane will do as much damage as throwing bags of flour. It will be my pleasure to stand on the bridge of any ship while it is attacked by airplanes." - Newton Baker, US Minister of Defense, 1921

Rules Amendments and Clarifications

This campaign uses the main Saga: Dark Age Skirmishes rules, as amended by rules clarifications in Saga: The Crescent & The Cross. The basic campaign mechanism is that presented in Age of the Wolf, which has been further modified by incorporating additions from the fan supplement Head of the Serpent. Following play testing, we've made a lot of other changes to the whole package as well. The whole of this is what makes Eye of the Raven.

Resources for the Eye of the Raven campaign are available at our members only pages.

Our campaign is set in Western Europe and has allowed players to choose from the following factions: Anglo-Danish, Anglo-Saxon, Frankish, Irish, Norman, Norse Gael, Scots, Strathclyde, Viking, or Welsh. We deliberately excluded Bretons and Jomsvikings from this list.

Eleven players joined the campaign, with most taking a different faction. Three players chose to take Vikings, and nobody opted for the kingdom of Strathclyde.

At the end of Season 3 we made some minor amendments to the rules as we were finding that the different flows of wealth, reputation and land were uneven and had implications for different motivations. These rules significantly changed the way bonus campaign victory points were awarded. Retrospective changes were made to the leaderboard and historic rosters. At the same time we dropped the Hazel Wands scenario which nobody was happy with.

Campaign Map

The campaign map from Head of the Serpent was modified to allow for these choices of factions and to facilitate other aspects of campaign management. Changes made to the map were as follows:

Campaign Co-Ordinators and Umpire

To help manage the campaign and ensure information is handled openly and fairly, key information concerning the campaign is kept up to date an d avaiable via these web pages. Thi has meant that our campaign has created two roles for people who ensure the campaign runs smoothly.

The Independent Arbiter is a trustworthy person who is not playing in the campaign. They are there to help adjudicate any necessary dice rolling connected with the campaign and to take note of all players' campaign actions at the beginning of each campaign season. For our campaign, Bruce is the Independent Arbiter.

The Campaign Co-ordinators ensure that the necessary after-game and campaign season actions occur and are recorded, and that rosters are kept up to date. This includes updating the relevant campaign information (rosters, maps, leaderboard) on these web pages. Players MUST inform one of the campaign co-ordinators when a campaign game has been played, and of any outcomes that have been determined. For our campaign, Jon and Andy are the Campaign Co-ordinators.

Campaign Rules

The rules for the campaign were broadly taken from Age of the Wolf and Head of the Serpent but some significant changes and additions were made following play testing. We also re-wrote a lot of the rules for clarity. The major changes and additions were: